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In the long run, ignoring elements leads to less damage and landing debuffs infrequently. Going against the elemental wheel isn't guaranteed demise, but it is highly discouraged. Status effects calculated with Effectiveness vs Effect Resistance will always fail on Miss hits.Ĭritical Hits are shown in large orange text and modified based on the Critical Hit Damage stat. Miss Hits are in gray text and have 25% reduced damage. Normal Hits are not modified and deal damage based on the Attack stat.Ĭrushing Hits do 30% more damage than a normal hit.
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The bonuses and penalties are as follows: Light and Dark have advantages against one another, and neutral matchups with the other three elements. In the case of bosses, their HP and any buffs or debuffs will be listed at the top of the screen.Ĭontrols such as pausing, Autobattle and the story log can be accessed here.Įpic Seven follows a standard rock-paper-scissors wheel where Fire beats Earth, Earth beats Ice and Ice beats Fire. The cooldowns will also be listed.Īny drops will be picked up after the battle when the team walks forward.Įnemy HP is displayed above the mob’s head. Souls can be spent either on summoning Guardians or enhancing Skills with their Soul Burn effect. The Soul Gauge fills as Heroes use Skills. They will also automatically fill any spot left by a fallen Hero. In Adventure mode, tap the Helper to switch to them in the middle of battle. Buffs effects appear as blue icons, while debuffs will be red.
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This area shows a Hero’s status in terms of HP and Conditions. Skills that directly manipulate Combat Readiness will also take effect here. After each action, the icons will move down at a rate based on that character’s Speed stat. You'll either want to kill Ranok before it can S3 or be able to survive its S3 with enough damage mitigation or invincibility.Combat Readiness is each character and enemy’s placement in turn order. Stripping speed buffs will give your team more time to kill the big dragon. At this point you'll want to defense break Ranok (after high priest does her cleansing skill + speed buff) and focus on taking Ranok down. Once the high priest hits 50% HP she'll sacrifice the 3 mobs to summon Ranok the Walker. You can just ignore the mobs and focus on the priest. All in all the boss is fairly squishy and the only real threat of are the burns from the mobs. Muhr High Priest has a mechanic called Flame Curse where she'll turn one of the mobs into a bomb if killed. Once all of them have been taken out, focus all attacks on the boss, Radiant Elite Pyro. Once down, focus all your attacks on both Radiant Pyros. → Strip these buffs ASAP to give you more time to defeat both of them.įirst, focus on taking down the Lumiescent Watcher first. High Priest's S3 Cleanses all debuffs from her and Ranok and gives both of them Speed Buffs → Defense Break both Ranok and the High Priest to make the battle easier. Tips before Challenging Muhr High Priest casts Flame Curse where she'll turn one of the mobs into a bomb if killed.Īt 50% HP, High Priest will sacrifice the 3 mobs to summon Ranok the Walker. The Boss monster of this stage is a Fire Unit, bringing an Ice unit can give you an advantage against it.Ī well rounded team with Defense Break, Cleansing/Healing capabilities, Debuff, and DPS.
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